This is a known issue and something we can hopefully improve. TemporalAA requires accurate per-pixel motion vectors. Because you are using WorldPositionOffset (or displacement) to animate, the motion vectors will not be accurate.
This is a known issue and something we can hopefully improve. TemporalAA requires accurate per-pixel motion vectors. Because you are using WorldPositionOffset (or displacement) to animate, the motion vectors will not be accurate.