Temple Ruins [Stylized PBR Diorama] Concept by Ayhan Aydogan

Hey Unreal Engine forums! It’s been a while! It’s been crazy at work for a good while and I’ve just finished my contract so I’m going out of my cave again. Yay! Feels really good to do some personal work again.

I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for :

More on this concept art here : https://www.artstation.com/artwork/GNLlV
See his portfolio here: https://www.artstation.com/ayhanaydogan

It’s still heavy work in progress but here’s what I’ve got after a good week on it. Mood is quite different than the concept but it’s a work in progress. I’m not sure if I’ll be aiming for such a soft ambiant lighting look though (and might just not be possible with sharp realtime shadows hehe)… anyway


Final piece will be animated with a full day&night cycle (hopefully with sounds as well) and some animation to bring some life to the diorama.
I’m also hoping to do a little rts character unit that I can walk around in UE to just mess with the feeling of making a realtime RTS game with this environment

C&C welcome!


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