A little terrarium rain garden with some ancient temple ruins rendered in real-time using Unreal Engine 5!
Back to this series! Thought I’d try out a bit more geometry than I’ve fit into these scenes before. Nanite, as usual, pulling its weight (although important to increase your nanite allocation settings the more you scale up a mesh relative to it’s original size). Lumen for dynamic global illumination and reflections. This entire scene was running on an RTX 3060.