Template Mismatch

Hey everyone. I keep getting this error on startup. It doesnt seem to be affecting my editor or my PIE, but it may be part of the reason I cannot package.

LogOutputDevice:Error: === Handled ensure: ===
LogOutputDevice:Error: Ensure condition failed: false [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1692]
LogOutputDevice:Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent 'StaticMeshComponent0' Self 'StaticMeshComponent0'
LogOutputDevice:Error: Stack: 
LogOutputDevice:Error: UE4Editor-Core.dll!0x000000000E9B95E6
LogOutputDevice:Error: UE4Editor-Core.dll!0x000000000E769B82
LogOutputDevice:Error: UE4Editor-Core.dll!0x000000000E77B666
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD821526
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD846E62
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD846CFE
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD770884
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD78ECAE
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD396056
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD3A5190
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD3A2D95
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FDBE0782
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FDBE0B67
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD7C9D82
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD770884
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD78ECAE
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD78DF0F
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FE0F8BE0
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FE0BC58A
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FE0BC875
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FE0BCB52
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD37970E
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD37F72C
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FD3A2F67
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FDBE0782
LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000FDBE0B67
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FC4DC6E5
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FC59ED0E
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FC52A972
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FC21A33B
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FBAAD4C3
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FBD97C47
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FBD95979
LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000FC5A2086
LogOutputDevice:Error: UE4Editor.exe!0x000000007911DEE3
LogOutputDevice:Error: UE4Editor.exe!0x000000007910EB40
LogOutputDevice:Error: UE4Editor.exe!0x000000007910EBBA
LogOutputDevice:Error: UE4Editor.exe!0x0000000079120A29
LogOutputDevice:Error: UE4Editor.exe!0x00000000791222B6
LogOutputDevice:Error: KERNEL32.DLL!0x000000004A7A8364
LogOutputDevice:Error: ntdll.dll!0x000000004AB770D1

If anyone can help me with this it’d be greatly appreciated!

Hello Shanowzer,

An ensure is an error that isn’t fatal and can be handled. It usually results in a short freeze and then continuation of the process. Ensures usually aren’t visible when you aren’t debugging as they only show in the log, but they will always cause packaging to fail, so you’re correct on that assumption.

There are quite a few reports of this ensure occurring for people and it seems related to player starts. Here are a few of the other posts, I suggest looking through their resolutions to see if you can find out how to fix your issue.

If they aren’t of any help, please let me know what you’ve tried and provide some more details related to the asset it mentions, StaticMeshComponent0.

1 Like

Hey, there I was able to fix my problem. Whenever I have a character with a child actor, if I’m referencing, casting, and using that in my character, that whenever I build it loops a cyclical dependency

Doing a spawn actor from class and storing a local variable of my actor works sooo much better

Friend

I have the same problem?

can you tell me how you solve it?

Thanks!

Friend

I have the same problem?

can you tell me how you solve it?

Thanks!