TeleportTo not working properly

In verse, I am using the TeleportTo function to move some creative props around, but I’m having an issue where the object isn’t being teleported properly. It seems like on some level it is being teleported, but it leaves behind a sort of ghost collision. The mesh remains in its initial position, and walking into it leads to clipping. Has anyone else encountered this issue, or does anyone know how to solve it?

Hey, my guess would be that it snaps back into position, maybe a video would help understand better. The ghosting can happen with lumen, or nanite or something from UE5.

But yeah it should glitch, maybe you’re moving the prop elsewhere, have a look at your sequencers, your prop movers and your other TeleportTo calls.

Hope it helps