TeleportTo Function

can you use the TeleportTo function without it giving fall damage immunity, i cannot find anyway to do this.

Not sure I know what you want but maybe look at the SetActorTransform node, it has a teleport check-box that allows movement to be unchanged. The Sweep feature is interesting also.

will do thanks, messing around with blueprints i found that on teleportto, it applied athena damage fall immunity no matter what and i havent found how to change that, will try this though!

Kind of a gross workaround but super simple.

simply add a platform underneath he teleporter and get rid of it the a moment after the player spawns

ie add a glass floor, you can shrink it as small as you can then with a prop manipulator that “hides” it that’s wired into a trigger with a .25/.5 trigger delay that gets triggered from the teleporter.

You should be left with a teleporter that once you get put through will place you on a platform that disappears pretty much the moment you stand on it - getting rid of any fall damage immunity.

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i tried doing this w an invisible barrier and adding to ignore list, was unsuccesful, will try with this

i love you

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actually an invisible barrier would probably also do it, instead of a prop manipulator you can simply enable/disable with the same trigger using the same concept. If you cant see the glass floor then I wouldn’t worry about it, but if your concerned about looks Im sure this would also work.

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