Hello guys i’m facing a strange problem/bug
My PropParent has a childProp, the child prop is at 0.0.0 location
My PropParent is a creative_prop
My childprop is a CameraActor
The ParentProp location (image2) : ((X=-0.000000,Y=-0.000000,Z=-0.000000)
The child prop attached to the Parent = (X=-0.000000,Y=-0.000000,Z=-0.000000)
The goal location : (X=-41819.432668,Y=162764.039681,Z=15696.680004)
I have this ultra simple code triggered with a button device :
InitialPos := PropParent.GetTransform().Translation
Print(" Initial prop position: {InitialPos}")
if:
PropParent.TeleportTo[TestTeleportLocation, IdentityRotation()]
then:
ActualPos := PropParent.GetTransform().Translation
Print("prop teleported")
Print("Expected: {TestTeleportLocation}")
Print("Actual: {ActualPos}")
Sleep(10.0)
LaterPos := PropParent.GetTransform().Translation
Print("10 seconds later position: {LaterPos}")
The print is retunring me :
LogVerse: : Initial prop position: X=0.000000, Y=0.000000, Z=0.000000
LogVerse: : prop teleported
LogVerse: : Expected: {x=-41819.432668,y=162764.039681,z=15696.680004}
LogVerse: : Actual: {x=-41819.432668,y=162764.039681,z=15696.680004}
LogVerse: : 10 seconds later position:: X=-41819.432668, Y=162764.039681, Z=15696.680004}
As you can see everything seems to work
But in game, my prop is absoluteley not the at “expected” location, its somewhere else in my map, i cant even know where
I tried the MoveTo method, TeleportTo, removed collision, removed “spatially loaded” but nothing works
This is my setup :
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Thanks guys !

