Hey! I want to teleport my character between layers in a platform game like a shilouette. So there are 3 layers from the players perspective they are behind eachother and I want to teleport the character between these layers and I don’t want it to go outside of these because then it would fall out of the world. The character would move on the y and z axis like in every platform game but it could teleport on the x axis to change layers and if I to that I want it to get on top of the meshes that are there (mostly ground which are cubes) and not inside them. So basically I need the Y axis to be the player the X axis to be the layers and the Z axis to be the ground height. Thanks for any solutions!