Hi, I’m fairly new to blueprinting in UE4. I’d like to make it so that in my game, when the player presses a button it opens the start level and teleports them to a specified location. The blueprint I’ve made almost works, but the player is taken to the Player Start object instead of the co-ordinates I’ve entered.
Thanks for your help! This made it so that the reset button always takes you to the place I wanted it to. However, now the map doesn’t use the Player Start object when the game starts.
I should have been more specific in my question, but I had this map as the starter map, and when the game starts I want the player to be at point A, but if they press the reset button they are taken to point B. What would be the best way of making it so that the SetActorLocation in the level blueprint is only triggered if they used the reset button, and not when they start the game? Sorry if my wording is unclear.
Thanks so much for replying, I understand how this would work and I’m sure it will do what I wanted it to, but I’m not sure where this blueprint should go. I’m using the first person template, should the top part go in the FirstPersonCharacter blueprint and the bottom one in the Level blueprint? Also, I’m not sure what the Cast To BP_Test_GameInstance part refers to, I can’t find anything in my project like that. Thanks again.