Hi, I am currently using UE5.1. I created a VR template project. Everything worked fine until I created my blueprint actors and put it in the scene.
When I put the object as static mesh actor, I can’t teleport through it as it should be, but when I create a blueprint actor with that static mesh and put it in the scene I teleport through them which is what I don’t want. I even tried putting the default cubes in the VR template as blueprint actor, same thing happened. I tried in a fresh template, same thing happened again.