Teleporting through blueprint actors problem in VR Template

Hi, I am currently using UE5.1. I created a VR template project. Everything worked fine until I created my blueprint actors and put it in the scene.

When I put the object as static mesh actor, I can’t teleport through it as it should be, but when I create a blueprint actor with that static mesh and put it in the scene I teleport through them which is what I don’t want. I even tried putting the default cubes in the VR template as blueprint actor, same thing happened. I tried in a fresh template, same thing happened again.

Can you help me with that situation

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What do you mean by ‘teleport through’, you can walk through them?

No, I mean there is a default teleporting system in VR template. I am using that. I will try to take a recording of it and send it.

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It’s doing a trace in the player

You’ll see it’s only looking for ‘world static’. Everything in a blueprint is considered moveable by default.

Try setting the mesh in the blueprint as static

image

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I also notice no teleport zones

Second idea would be to put that inside the BP.

Thank you so much. Both solutions worked great. I couldn’t figure that out for days

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