Hello,
Ive setup a blueprint system to teleport my character around to 4 different locations based on the location and rotation of 4 dummy objects (see image below). The teleportation works fine in terms of location, but it doesnt seem to take the rotation of the dummy object.
I feel like the virtual joystick interface might be overriding it, but im not sure how to change that. I cant delete the virtual joystick interface, because i actually need it to look around. I just want it to start with the dummy object’s rotation each time it teleports, and then have the virtual joystick take over from there.
Thanks in advance!
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