Teleporting AI to a random nav mesh'd area

Hi. I’m D3Gaming. I’m creating a small Slender game in Unreal Engine 4. And I was wondering how I can get the AI to teleport to a random nav’d area. I already got the “OnComponenetEndOverlap” setup. I just need to figure out how to use the node graph “Teleport” to teleport my AI aka (Slender) to a random area within about a 100 feet radius. (The 100 is just an example. I have a “Amount of pages taken” thing going on to modify the speed of the AI and so on)

Any help would be greatly appreciated.

The Teleport node just needs a world location to teleport the actor to and the actor being referenced…it needs a rotation too but it isn’t required to make the node work…to test it out you can add it to your slimdudeBP and set a delay on begin play of like 10 seconds so you can see it work and then for the location just to get it to work you can test it out like this:

Had no idea that node existed. Thanks bruhhh. :slight_smile: It worked.

Awesome, don’t forget to mark this as answered/resolved.