Teleporter teleports only the server and doesn't work for the client

I made a teleporter that works fine for the server but when client tries to TP, it still teleports the server, can someone help me?

Activates when player is overlapping the collision box

Then it searches the position it should Teleport to

Teleporting player to a pos


(Everything works only for the Server but the idea is to work for the server and client)

Okay It finally works, I just used the Other Actor node (In a actor’s blueprint class) as a target for the “set actor location”
It wasn’t working previously cause I used the Get Player Pawn that had a index of a server (That’s why server was the only one who was teleporting)

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