I’m very new to the engine, so as a way to learn I decided to make a clone of Slender. I’ve set the AI On Event Tick to check if the enemy is withing a certain distance from the player, and if it isn’t, I run an EQS query that determines the best location to teleport to. Everything works fine up to this moment, I print the coordinates to the screen and they look legit, but the moment I hook it up to a Teleport Node or Set World Location node the enemy literally gets destroyed and his coordinates are set to this
Hello deep space teleport , Print the AI Location, Print the player Location before this print, I’m sure they are not that big of a number a number that does not exists in any maps I have ever seen.
yeah the coordinates of everything are normal, it’s just that these were for whatever reason set when executing something. I think I just understood behavior trees wrong and thought they only execute once when in fact they kinda loop around. While I still don’t quite know why the actor was getting destroyed I don’t think I’ll need that knowledge anymore, because I think I got the basics of AI right this time