Teleportation on colission

this is not getting executed.

108756-screen+shot+2016-09-28+at+8.25.27+pm.png

You still can make this works. But i don’t recommend doing this in the level blueprint as you doing now.

Make a new actor blueprint, put the door mesh inside. and so as a box trigger. Within the trigger you can add what is call “OnBeginOverlap”, and there you can execute the teleport logic.

-m

here is a quick video on how to set it up in level blueprint (if you still need to go with level blueprint method):

I tried doing this to setup a system if you touch the door, you’ll get teleported. Why isn’t it working?

It doesn’t work, It doesn’t let me connect the door object to the BoxOverLapActors.

I don’t even have ‘OnActorOverlap’ I can’t do it :confused:

Never mind, goti t.

No. the way it work not like this, should be like the video. You MUST select the door first before opening the level blueprint, and then when you open the level blueprint while the door is selected, you can find certain events related to the door. Just like this small video:

And you’ve to delete that node “Box Overlap Actors” it is useless.

This is what I have, nothing happens…

Okay, I’ve set it to “OnActorHit” and it’s still not working, I don’t think I’ve enabled hit events?
I’m confused…

I’m so confused… I’m following a tutorial but I can’t access his menu…

this in not going to generate overlap events. I would say rather than the red node named “OnActorBeginOverlap”, replace with “OnActorHit” or something like that. As you already enabled the hit events.

The thing is, overlap events requires triggers (invisible objects), and you set the collision preset to “Default” which is going to collide, and you disabled Overlap events which cause it to not not overlap with actors/player.

-m

you did “Simulate generate hit events”. Have you tried to keep it overlapping as before, and enable this “Generate overlap events” from your last screenshot ?

-m

And don’t forget to set the Collision preset, to overlap all actors.

come on skype, it’s going to be easier with IM :wink:

I added you.

Works fine, thank you mamoniem!!!

sweet! and glad i was able to help.