Hi All,
I’m trying to teleport from one location to another but saving the relative distance from the teleport node, so if I’m relatively X:200 Y:230 Z:0 from Teleporter one and go to Teleporter 2 I’ll be the same relative locations from it.
I’ve not had much time to properly look at this but curently I can get my relative locations from an actor by getting the player pawn, get world transform and inverse transform location that from the world location of an actors root. So I can set that relevant location as a variable but how would I then go about using that to offset the pawn by the same values of another teleporter location?
Many thanks and please ask for more clarification if need be, any help is appreciated.