I’m quite new to the whole blueprints thingy and terribly stuck right now.
What my Project looks like:
I’m building a little exhibition room with several imported maya objects which were already animated in maya before. Chairs etc.
These models will be placed alongside the walls of the room and no animation should start automatically when I start the level.
In the middle of the room is a little round stage with buttons next to it.
The player cannot move and can just be next to the stage and it’s buttons.
What I want to archieve:
When the player is pushing button 1 one of the maya models should be teleported to the stage and start to slowly rotate.
When pushing button 1 again, the maya model goes back to its former place and the second maya model teleports to the stage.
no model-> push 1:first model appears >push 1: next model appears> push 1 … > push 1: no model > push 1: first model appears…
On stage is one of the maya model rotating
When pressing button 2 the individual maya animation should be started and not looped.
I did several unreal blueprint tutorials but I have absolutely no clue how to solve my problem
I do not want you guys to do the whole job for me, but to push me in the right direction, though I do need a lot of help
A LOT OF HELP XD
I hope you don’t have any trouble reading my post. I’m german and my english language skills aren’t that good. sorry