Teleport problem

Hi, I have a problem: I placed a triggerbox in a hallway, wich teleports the player to a specific distance. But if the player walks into the wall while touching the triggerbox, he gets teleported way farther then where he should be?

Can you upload a screenshot to the Blueprint that teleport the player?

here is the BP (https://answers.unrealengine.com/storage/temp/299312-ue4screnshot1.png), and one of the two triggerboxes(https://answers.unrealengine.com/storage/temp/299313-unbenannt.png).

Try to use the “Teleport” node:

No, unfortunately it still teleports me far away.

When it teleport you far away, do it teleport to the same location all the time or is it random?

To the same location.

Here is a hot fix, add a trigger box the the location that far away location, so when the player get teleported to it, it will then teleport the player to the correct location.

If that location is in an area the player can walk in,then make so it ios only active then the player teleports and only for a small amount of time like 1 or 2 seconds.

I know it’s and old question but I’ve found myself in a same situation, I solved by adding a very small delay between the event and the teleport, like 0,1, this prevented me to teleport far away

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