Teleport player with dedicated server

Hi all

Trying to teleport a player by just offsetting the player pawn location. This works Local but not with other clients or dedicated server box checked.

The player blinks to the new location and blinks instantly back.

I would assume this is because its not being updated to clients only on a local machine.

Any advice?

You need to give us more information like from witch blueprint are you calling the function? If you are teleporting the player at the beginning of the level you should be able to achieve that using level blueprint with event begin play.

All being called from character blueprint with a simple action map from a key press.