I am trying to do some teleportation through portals in unreal.
Everthing is working fine so far.
Yet I want to move the player with an additional offest after teleportation in the direction the exit portal is facing, so that he does not end up “inside” of the exit portal.
Another thing you could try is.
Add an arrow component to the portal actor where you would like the character to transport to. Then just get the world location of the arrow instead of trying to get the forward vector of the portal mesh.