Hi all,
I have a simple VR project that some clients want to add a teleport feature. Its a cabin of a plane, and they want to specifically teleport from seat to seat, to experience the cabin in different areas.
My question is, should i set up specific cameras for each position, which the player then possess? or is there a way to teleport the player to a preset location with the hit of a button? Or maybe a hotspot style situation?
I’m using the VR template for most of these projects. Any advice or help on this is appreciated. Thanks
get the location of each seat you want to go to (or save the seat as a reference).
then just set the location of the VR pawn to the location of the seat (aswell as rotation) when called from an input.
I would suggest using a fade on the camera component whilst moving the player (fade to black or white, before the teleport and then back again when youve moved the player).
get the location of each seat you want to go to (or save the seat as a reference).
then just set the location of the VR pawn to the location of the seat (aswell as rotation) when called from an input.
I would suggest using a fade on the camera component whilst moving the player (fade to black or white, before the teleport and then back again when youve moved the player).
How exactly would this be done in the level blueprint or as a widget interaction ?
I want to do the same thing, yet also allow free teleporting in 3d…
I want the vr pawn to look through a well placed cinecamera, complete with the cameras position, rotation and focal length
Then the ability to teleport away from that position while hiding or unhiding the cinecamara and a 360 HD image i have attached to my vr pawn