Hey there, a simple question here, but I am still struggling:
I want to teleport myself onto a static mesh actor. The inherited static mesh component is given a complex collision, Can Character Step Up On is true and I chose the PhysicsActor collision preset. However, my character is not able to teleport on the actor.
As pawn I am using the VR template VRPawn. The given actor is a truck, so the load bed is big enough for a player to stand up on.
Could it be that complex collisions are not supported for this feature? Or did I forget something? Thanks in advance!