My OP is on the AnswerHub: [Gear VR] Why teleport node drops player into wrong location ? - UE4 AnswerHub
I have 2 levels - black room is where player located at and it’s loaded at all times, and second level that is streaming in the background, and when it’s done streaming, player is teleported from the black room into the main level (Target Point actor serves as teleport destination).
The issue is that in the Editor, player is teleported spot on. On the device, player not only teleported with an offset, it also falls through the first floor (where it suppose to land) and lands on the bottom floor.
Am I doing something wrong? Is it a bug?
The following images illustrate my setup:
The last 2 images show where Target Point is placed, and how far off player gets teleported (I put player where it lands on the device). Player spawns around the Target Point, but off and falls through the floor. I tried raising Target Point, and while in the Editor player spawns up in the air and drops on the floor it support to be on, in Gear VR player still falls through the floor and lands offset relatively to the Target Point.
Gear VR (I added extra delay so I could turn on video recording):
Also, is there a better way to move player to new location ?