Hello, for some time now I’ve wanted to replicate an attack after a dash, very similar to the Lux Impetus mechanic from FF XV. I’ve tried doing it with Blueprints, but I can’t get it to work correctly. First, I tried spawning an actor that would be the “sword,” then I used a Line Trace by Channel, and it works properly except for the teleportation part. When I use Set Actor Location for the player, the jump is very abrupt and looks bad, but if I use VInterpTo, it doesn’t complete the full trajectory, and the jump is still just as abrupt. Do you have any recommendations?
I’m attaching references of the effect I want to achieve, but in my case, it’s for a side-scroller game, along with some screenshots of the Blueprint for the ability.