Teleport do not work

What are you trying to teleport?

I am a player and as I walk on the scene, when I reach a certain porn, poor example, point a, I want to teleport to point x. It is a building in which when I approach a certain point, that approach is identified and should therefore be launched to another point. But that does not happen. My blueprint in the image is what I tried to do. I’m sorry, but I’m new to Unreal.

If I understand it right, it’s the game mode.

You need to teleport an actor. A character or an object. You can’t teleport a game mode.

Hhhhmmm, Got it.Forgive me for the question, but could the object be a camera? How would the blueprint look like? Can you send me a picture of that?

In the blueprint you sent, is how should I assemble? How and where I would assign values ​​for the Set Relative Location and Set World Location and how it would look on the blueprint. Again, I am extremely new to Unreal, that’s why I asked these questions.

If it’s a camera actor placed in the level, yes.

If it’s a camera component in a blueprint, you can use Set Relative Location / Set World Location.

In my screenshot, it’s a level blueprint. A camera is placed in the level, it’s a separate actor. To reference it in the level blueprint, you can either drag it to the blueprint from the list of actors in the level, or select it in the level, and in the blueprint hold R and left click on any empty space.

If, for instance, you want to move the camera component in your character blueprint:

Right! I’ll try and if I can’t, I ask for your support. But so far, I thank you for the short course … Thanks !!

Hey!
I added a camera as your explanation. but I would like this camera not to be visible on the scene, in fact it would play the role of the player’s eyes. Is there any property or way to leave this object, in this case the camera, hidden?

Cameras are hidden by default when you launch the game. Did you add the Camera Actor from the Place Actor list, or just the camera mesh from the Content Browser?

So teleport the character, not the game mode:

Okay, I’ll do more tests here. Thank you.