Teleport/Blink on a 2D Game(blueprint)

I’ve been doing quite a bit of reading but all of the teleports I see are for 3D environments.

I assume I could just grab the X and Y of my player location, add value, and use teleport. Being very new to UE4 though I cannot figure out how to do the addition part.

There is always the issue of wall collision too. As an alternative I could use force to quickly push the player forward which would solve any potential in wall or out of environment issues. I’d actually prefer this. I could even use it to break through ‘hidden’ walls.