Teleport between maps, Metroidvania game

Hey guys!

I have a question about maps/levels on a metroidvania-style game (like Castlevania).
Let me explain with a example.

I have two maps. The A map and B map. So, every map have a start and end point, like this:

A map •start__________________end•
B map
•start_____________________end• •start__________________end•

So, as you can see, the end of A must connect to B start (and B start should connect to A end).

Thinking at this point, I knew that using a Open Level node on a Level Blueprint will not make this connection like I need. So, will I need to use a Level Streaming? And, if I use it, I’ll need to make all my game through Level Streaming? Or there’s another way to do a kind of teleport between maps where I can select the points to start?

That’s all. Sorry for this basic-noob question (I’ve looked for tutorials and answers, but found nothing).

Thanks!

yes you are right, with level streaming and world composition you can load both worlds in and just teleport to the specific locations. you can also create a persistent transition area to unload unneeded worlds. in the launcher under the learn tab inside content examples you will find a level streaming tutorial.

Got it! Thanks for your help! :slight_smile:

you are welcome :slight_smile: would you vote it up then and mark as answer?

Did it, hehe. :smiley: