Hi, just this question.
How Can I properly teleport a player to a location in a Tiled landscape and avoid the character to fall into the void because the tiled landscape didn’t stream at time?
I can do a lot of hacky things. But is there a proper way to do it ?
The landscape itself doesn’t load in by the time the player spawns
I manage to workarround this by disabling gravity for a second or two, but its hard to believe there is no “correct” way to do it.