This is my first post, and I’m new to UE. So sorry for my inexact question
I know that in open world games far away objects are simplified or even just then loaded, if the avatar comes nearer. I don’t know how
this is called. But is there any pre-developed concept in the UE?
And in My case I have one big 3D model of city streets (as wavefront *.obj). If the first answer is yes - how do I apply this on my model?
Or should I try to devide it in smaller pieces myself?
Is there any tool to do that in a batch manner?
thanks in advance!