Technical question about level streaming.

I’ve created a game where I use level streaming to load room interiors in large houses and it works perfectly.
It would be cool if I could change the interior of the room.
To do this, I thought “maybe I can change the level streaming volume there”.
And it would work.

The problem is :
Some room shapes are complex and require me to use a volume that will load multiple rooms.
So if I want to change what’s inside the room, I’ll need a volume that’s ready for any combination of rooms, which is impossible.

So the question is:
Is it possible to change the level that will be loaded by a streaming volume in runtime?

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Yes. But rather than just using a streaming volume, you can use blueprints with collision boxes ( so similar size ), the use the ‘load streaming level’ node.

So it’s very much like what you already have, but you get to choose the level that loads :slight_smile:

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Good idea i already working on another idea but if it dont work yours seem to be perfect

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