We’re currently working on ONE large animation that will be projected on 7 different screens like this :
The first choice is to make it as a traditional splitted video.
But I’m wondering if we could make it as a real time rendered scene (for possible future interactivity).
And thus, use UNREAL ENGINE.
But, technical questions remain :
- Would UNREAL ENGINE able to feed 7 different screens (a wide camera splitted in 7 parts, or 7 cameras very close to each others horizontally for instance)
- Would it mean using 7 different synchronized computers ? (is such a thing possible, like synchronizing UNREAL ENGINE, and having multiple video cards ?)
- Would it be possible to have One computer running efficiently to feed these 7 screens ?
I figure out that it may look quite impossible to achieve.
Thanks a lot for any tip or advices about it.