Hello,
I am currently working on my project by only using blueprints.
(Almost ready for shipping)
However, this seems to cause unknown problems for some reason.
When I play my game on mobile preview, it crashes while normal PIE is fine.
I found out that when I remove certain children of an actor, it works, but those actors are of primary
importance which I can’t delete.
So, I decided to remake the master actor and its children, then deployed on the level, but still I receive errors.
Here is the log:
LoginId:81f220384b77c8865fd874913faef7bc
EpicAccountId:07658999591b455ebd50e0f85efa7318
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!FScriptSet::FindIndex() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\containers\set.h:1449]
UE4Editor_Engine!FScriptMap::FindPairIndex() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\containers\map.h:1376]
UE4Editor_Engine!FScriptMap::FindValue() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\containers\map.h:1394]
UE4Editor_Engine!UBlueprintMapLibrary::GenericMap_Find() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\blueprintmaplibrary.cpp:29]
UE4Editor_Engine!UBlueprintMapLibrary::execMap_Contains() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\classes\kismet\blueprintmaplibrary.h:291]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:732]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
UE4Editor_CoreUObject!UObject::execLetBool() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2069]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:693]
UE4Editor_Engine!AActor::BeginPlay() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:3192]
UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:3160]
UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\worldsettings.cpp:187]
UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\gamestatebase.cpp:177]
UE4Editor_Engine!UWorld::BeginPlay() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\world.cpp:3505]
UE4Editor_Engine!UEngine::LoadMap() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:10679]
UE4Editor_Engine!UEngine::Browse() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9948]
UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:438]
UE4Editor!FEngineLoop::Init() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2726]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
I do not know what to do since this game has been made for almost a year,
then engine crashes.