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TECHNICAL INFORMATION: Code Modules

Hey guys, I’m currently getting my product ready for approval.

It’s listed as a code plug-in, and so under technical information, it asks about code modules. What is normal to enter here?

I know I need to enter something as I’m using custom widgets.

At the moment I have entered this:

Code Modules:

  • Runtime: UMG, UMGStyle, SObjectWidget, IUMGModule, UserWidget

This is how my project header file looks:



#include "CoreMinimal.h"

#include "Runtime/UMG/Public/UMG.h"
#include "Runtime/UMG/Public/UMGStyle.h"
#include "Runtime/UMG/Public/Slate/SObjectWidget.h"
#include "Runtime/UMG/Public/IUMGModule.h"
#include "Runtime/UMG/Public/Blueprint/UserWidget.h"


and then the project build file:



PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore" });

PrivateDependencyModuleNames.AddRange(new string] {  });

PrivateDependencyModuleNames.AddRange(new string] { "Slate", "SlateCore" });