Hey guys, I’m currently getting my product ready for approval.
It’s listed as a code plug-in, and so under technical information, it asks about code modules. What is normal to enter here?
I know I need to enter something as I’m using custom widgets.
At the moment I have entered this:
Code Modules:
- Runtime: UMG, UMGStyle, SObjectWidget, IUMGModule, UserWidget
This is how my project header file looks:
#include "CoreMinimal.h"
#include "Runtime/UMG/Public/UMG.h"
#include "Runtime/UMG/Public/UMGStyle.h"
#include "Runtime/UMG/Public/Slate/SObjectWidget.h"
#include "Runtime/UMG/Public/IUMGModule.h"
#include "Runtime/UMG/Public/Blueprint/UserWidget.h"
and then the project build file:
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string] { });
PrivateDependencyModuleNames.AddRange(new string] { "Slate", "SlateCore" });