Technical Co-Founder / Unreal Engine Developer Wanted | Ancient Echoes

I’m building Ancient Echoes, an original open-world MMORPG rooted in the mythology, history and cultures of pre-colonial Nigeria.

I’ve spent the past two years developing the game’s design foundation, world systems, cultural research and core gameplay concepts. The Game Design Document is now complete, and I’m moving into the development phase.

I’m looking for one Unreal Engine developer interested in joining at this early stage as a potential technical co-founder.

The immediate goal is not to build the entire MMORPG. We first need to build a focused vertical slice that demonstrates the game’s core identity and proves the technical direction.

I’m particularly interested in someone with experience in:

• Unreal Engine 5
• C++ and/or Blueprints
• Gameplay systems
• Multiplayer/networking
• Replication and persistent systems
• AI/NPC systems
• General Unreal architecture

You don’t need to have every skill listed. What matters most is that you can actually build, solve problems, communicate clearly, and are interested in taking ownership of a project rather than simply completing isolated tasks.

Current stage: Pre-funding / early development
Initial collaboration: Vertical slice
Compensation: Founder-level equity/revenue participation to be discussed based on role and commitment

I’m especially interested in developers who can show previous Unreal work, prototypes, GitHub repositories, shipped projects or other evidence of what they’ve actually built.

If this sounds interesting, send me a message with:

  1. Your Unreal experience
  2. The most technically challenging thing you’ve built
  3. Your portfolio/GitHub/previous projects
  4. Your experience with multiplayer, if any
  5. What interests you about Ancient Echoes

I’m not looking for someone simply to “code my idea.” I’m looking for someone who wants to help build something ambitious from the foundation.

Ancient Echoes Studios
Solo by Nature. Multiplayer by Destiny.

Hi,

I’m interested in joining Ancient Echoes to architect and build the vertical slice foundation in UE5 (C++).

  • UE5 & Architecture: 2+ years building modular C++ frameworks, component-based combat (UWeaponSystemComponent), and data-driven systems (UPrimaryDataAsset).

  • Hardest Technical Build: Thread-safe animation systems (NativeThreadSafeUpdateAnimation) with Linked Animation Layers, plus a full 2D spatial grid inventory in C++/UMG.

  • Multiplayer / Ownership: Strong grasp of decoupled OOP architectures, interfaces, and dynamic delegates ready for UE replication patterns. I focus on owning foundational systems, not just closing tasks.

  • Why Ancient Echoes: Strong cultural vision backed by solid GDD groundwork. I want to help establish the core technical baseline.

Portfolio / Contact:

Ready to discuss the vertical slice roadmap.

Best,

Elton Teran