Technical Artist

ILMxLAB Seeks Technical Artists for Ongoing Immersive Entertainment Projects

A new division of Industrial Light & Magic, ILMxLAB focuses on creating immersive experiences in VR/AR/Mixed Reality. There are currently multiple projects in development/production. A great deal of our work takes place in the Star Wars Universe, though, xLAB is also working on projects outside of Lucasfilm intellectual property.

Previous Work:
Jakku Spy
Trials on Tatooine

Technical Artist Responsibilities:

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity while ensuring optimal performance.
  • Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
  • Partner with engineering team to understand, define and manage project technical requirements and project asset production.
  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes
  • Look/dev passes of fog, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.

Required Skills / Experience:

  • 5+ years experience as a technical artist - or equivalent capacity - in 3D game development Strong art skills with experience and deep understanding of modeling, texturing, animation, & lighting for games.
  • Maya: in-depth knowledge, experience with the API (Python or C++), strong scripting skills in Python/PyMel.
  • Unreal: extensive experience working with UE scripting and workflows: physically-based rendering, materials & real-time lighting
  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong understanding of PBR pipelines, and subsurface shaders
  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

Desired Skills / Experience:

  • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience
  • Proficient with profiling tools in the examination & diagnosis of performance issues
  • Experience with one or more of the following: Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, Unity
  • Familiarity with C# and C++
  • Interest and capacity to work with proprietary toolsets

Apply here: