Looking for a remote job (with ability to move later, as now I cannot…).
Real Name: Alex Blintsov
Location: Russia, Moscow
Contacts: al.flakky@yandex.ru
Jobs looking for: Script programming (Blueprints, including network), Technical artist, Level designer.
Busyness type: Full time (8 hours per day, 5 days a week).
[HR][/HR]
Experience & Skills
UE skills:
- Main editor (envirement setup)
- Blueprints (includind network)
- AI / Behavior Tree
- Materials (including custom HLSL)
- Lighting and postprocess
- Basics particles skills
- Basics animation skills
- Profiling and optimization skills
Other:
- Knowledges of rendering pipeline, some skills in GLSL and HLSL shader programming
- Modelling (3Ds Max, Maya, substance painter, photoshop, speed tree)
- Web developing (HTML, JS, WebGL)
UE experience: 2 years + couple months of UDK
Other engines: Have no much experiance (a bit in CryEngine and Stingray). Ready to learn if needed.
Other skills:
Knowledges of rendering pipeline, some experience of writing GLSL shaders
Modelling (Hard Surface, PBR, SubDiv)
Some character animation experience
Web (HTML, CSS, JS, WebGL)
[HR][/HR]
UE4 related professional experience:
UEngine.ru - Community leader
Direction: Marketing & Education
Website: http://uengine.ru
Period: 2014 - Till present
Duty:
- Recording tutorials and live streams (https://www.youtube.com/c/unrealengine4ru)
- UE4 documentation translation
- Contest and surveys managing
- Helping & supporting UE4 Russian speaking users
Description:
I have launched this community in July 2014. Since then our community became the biggest community in CIS countries. We have more than >20k youtube subscribers, >5k registered users + >6k users in our social user group.
Warhold (UE4) - Technical artist & Level designer
Direction: Game development
Website: http://warholdthegame.com
Period: 2015 - Till present
Responsibilities:
- Level design
- Optimizing graphical part of the game
- UE4 team support
- Working with materials & shaders
- Working with lighting and postprocess
- Programming
[HR][/HR]
Portfolio
Envirement
Click to enlarge
Location 1
http://s1.uploadpics.ru/images/-yy1eT054-.png http://s1.uploadpics.ru/images/-1g1JxpCcNZ.png http://s1.uploadpics.ru/images/-kSylpA5EZ.png
Location 2
http://s1.uploadpics.ru/images/Z1Iyg609VW.png http://s1.uploadpics.ru/images/Zki1xa0cNZ.png http://s1.uploadpics.ru/images/-kgiJgpCc4Z.png http://s1.uploadpics.ru/images/byJxx6R5EZ.png
Location 3
http://s1.uploadpics.ru/images/W1gelaAcEZ.png http://s1.uploadpics.ru/images/bk7xeTA94-.png http://s1.uploadpics.ru/images/WyNlg6Aq4b.png
Blueprints and materials:
- My marketplace stuff: Content by Flakky - UE Marketplace
- Top Down Fog of War - Character Shadowing (Fog Of War) - YouTube
- Space distortion - UE4 Space distorsion - YouTube
- Mesh (car) deformation - Car deformation v.2 - YouTube
- Shot through-able surface - UE4 Shoot-Trough surface - YouTube
- Automatic turrets - Automative turrets (early demo) - YouTube
Own projects:
- Dilation - Released Projects - Unreal Engine Forums (able to give a link to play)
- Tunnel Ride - Prototype 2 - YouTube (canceled)
- - YouTube (prototype stage, develop at free time)
- DubaiHotel (Mozilla, Chrome, Opera)
[HR][/HR]
Feel free to offer other jobs or other conditions.
Contact only to al.flakky@yandex.ru