We’re looking for a technical animator to join our team.
You must have a skillset that covers everything from blueprint-driven animations and an understanding of features new to 4.16 all the way to rigging, skinning and animating characters in your 3D program of choice. Some skill animating is a plus but not totally necessary.
You will be working with our existing animator on a demo for a period of between one to three months. You’ll be working on an innovative episodic VR project unlike anything else currently out or in development. Having your own VR hardware is a plus but not mandatory. We have a desire to extend the project to run long term.
The team is distributed across the world so working remotely on a decent internet connection is required.
Contact me at [EMAIL=“firstname.lastname@example.org”]email@example.com. No PMs on the forums or replies to the thread please.