Technical Animator for "Dark Souls"-like game with Fighting Game Mechanics

Archon Forge Games is a new company created with AAA artists and experienced industry professionals. Our current team includes professionals who have worked on the Dark Souls series, Street Fighter series, Industrial Light & Magic, and Ashes of Creation among others. Further details will require signing of an NDA (Non-Disclosure Agreement).

We are looking for an experienced **Technical Animator **to add to our team:

About us

  • Global team of ~8 professionals
  • Partners include an AAA executive who has invested in us and is advising us on development
  • Game concept developed for 3 years starting pre-production in late 2018
  • Our game concept has been in development for 3 years with company formed in late 2018 to start pre-production
  • Our game is funded and we won a government grant for development of our game
  • Placeholder website is (may be down due to server migration). Full website to launch in ~2 weeks.
  • We have custom built riggs to handle complex facial, body, and complex props/weapons


  • Experience with complex animations projects in Unreal and Maya 2018
  • Experienced managing state-machines, blueprints, and C++
  • Work with out inhouse “frame-data” requirements to build combat animations of a balanced Fighting Game
  • Work with facial animations and technical artists to build cinematics
  • Able to work in international professional environment and provide daily/regular updates
  • Able to set their own project timelines and be able to consistently meet their own project timelines
  • Self-driven and able to work under little supervision
  • Experience in C++ programming a plus
  • Experience in Fighting Games a plus
  • Fluent English


  • Remote work is ok.
  • We have partner offices in Vancouver, Tokyo, and Hong Kong
  • We are results focused and happy to work with different time-zones and part-time work schedules

Please email Kevin at if interested.