Hello all,
Can anyone point me to solid resources relating to UE deployment on Windows and macOS.
My insititution uses MECM for Windows deployment and JAMF for the Mac platform.
On Windows:
We currently xcopy the current library to devices from a network share as it simply isn’t feasible to manually install on every device.
Doing this means that Epic Games Launcher doesn’t register the library as being installed - is there a way to get Epic to either detect it’s there, or is there a manifests file that lists currently installed that I can copy of the device that originally downloaded the library?
Firewall rules tend to be a pain - doesn’t matter what we try, we can’t prevent the firewall prompts from appearing - even after copying rules directly from a device that has had them approved with admin credentials.
On MacOS:
Similar sort of issue’s here. I thought I’d have more success on MacOS solving the above problems, but both of the same issues persist. JAMF allows us to customise config profiles that will reside on the device containing specific firewall permissions. Doesn’t matter what I try, none of the rules remove the prompts.
Again - EGL doesn’t see the library that is installed.
I also saw an error in UE5 when building HLOD lighting of the 1st person demo project. It pointed the logs but it gave very little information as to how to solve the problem.
Anyone doing this want to share their expertise?
Best
Will