Knowledge Base: Tech Note - [Bug] 4.26 D3D11 - Shader creation on multiple threads causes hitches

Article written by Jon C.
Description: The engine creates a minority of shaders on the task threads, but most of them are created on the rendering thread. This can interact poorly with NVidia driver heuristics, which ma…

https://dev.epicgames.com/community/learning/knowledge-base/BLxV/unreal-engine-tech-note-bug-4-26-d3d11-shader-creation-on-multiple-threads-causes-hitches