I’ve started uploading this latest round of tutorials covering the basics of Tech Art. It is aimed at someone who is familiar with Unreal Engine but not quite sure how to make shaders/materials do what they want. It covers the basic maths and shows the concepts visually, building up the concepts from the ground up.
track which objects have been hit and only create render targets for hit objects by using blueprint map data type
Tech Art 4 has 8 of 13 uploaded and I will edit this post as more go up.
They were originally made for a another content creator and I ended up not being able to finish in time so I was kindly allowed to upload the content to youtube.
I hope you find them useful and let me know what topics in the future you would like me to cover. And it helps if you subscribe too
Nice tutorials. I’ve been trying to get the widget ui render target to work elsewhere for various material effects and wondering whats the best way to go about it?
I’ve had some help on the forums and made a bit of progress for within the widget bp but id like to get it out and useful elsewhere like a normal render target and material. I’ve had to go the scene capture route for now but it’s worse for performance as I need to do it twice for my game.
Could you please take a look if it’s no trouble? Thanks!
Sorry not had a chance as I’ve been mostly getting the rest of these tech art 3 videos finished. I’m not as familiar with UMG so I’d need to set aside some time to play with them. I’ll see when I can make some time.