Hey! That’s a lot of kind words. Thank you.
Non-standard texturing is one of my favorite art skills that came with learning to use game engines by myself. Graphics started to feel so fresh again. Full of possibilities to invent, not just master whatever’s given. For the first years in 3D graphics, I was learning what new options they’ve added in the software… now we can create options ^^
And this term reminds me of an amazing presentation (10 MB) - http://www.valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf