Recently I started recording tutorials for technical artists. Advanced topics will follow soon but I think that basic “bulding blocks” of tech art are important too
—> Project files: https://gumroad.com/techartaid
Watch the videos, ask, criticize.
I want the channel to be a reliable information source, not just a super gfx trick collection, so don’t hesitate to comment from your experience.
For example: why in hell did you use the crippled Round function while you could do floor(x+0.5)!!1 ;D
…that’s a good comment, I appreciate that.
I’ll post updates here too. I recommend subscribing though, if you want to see what inspiring videos I liked. There’s a ton of good stuff to watch on YouTube every week.
I’m glad to see more and more people being interested in procedural methods for last 3 years or so.
If you wanted to use such stuff in your art, get this big scale, high editability - but were scared of programmer blogs - then hopefully this channel will be a handy source of info!
UE4: Detailed Texture Blending with HeightLerp and Vertex Painting
UE4: Stylized colors using gradient mapping
UE4: Stealth Invisibility Effect (With Distortion)
UE4: How to fix translucent materials (dithered opacity)