Teamworking in UE4

Hi, my question is simple: how does a team of people work on a project in UE4?

We work in 3ds Max and as some of you know, working with Xrefs and merging lights/ cameras is a common thing and speeds up work. Is Unreal capable of such things or do we have to migrate materials, assets, textures every time?

You can set up Source Control so that everyone can merge their assets together at any time using a repository. You typically can’t have two people working on the exact same asset, which includes the level, but I also haven’t played around with it much.