Hi, so I looked at A LOT of topics but can’t find anything to create teams in UE4 only using BP. I’m quite new to that engine so maybe I’m missing something… What I would like to achieve is simple, I want to have teams that regroup different character actors in them (including Ai and Player), then casting to a random actor in that team, how would I do that ?
For now I am trying to cast to child actors of a super-parent called “Team1” for example but can’t make “get all child actors” (https://api.unrealengine.com/INT/Blu…ors/index.html) to work…
Also thought about teamID but apparently it is (still) not supported in BP yet…
Thank you for your help !