Hey I don’t know if this question has been asked, but I get blueprint replication, how you can replicate variables across that you have created ect. However.How would you create a team for a multiplayer? I understand that, A team just means a group of people, and can’t have friendly fire. So if they are on Team A, then everyone on team a cannot shoot eachother and take damage.
However the tricky part where I would need help in is, If a person connected to a game. Is there any way to acess, the identity of the 2 players, and their blueprints? Like I just want to know a way to identify who is in the game, and be able to say that person is on team A, and the player 1 is on Team b. Anyone have ideas on how a team system could be achieved? Maybe theres just something I’m missing with blueprints, cause i don’t know a lot about networking, Any help is apreciated!