Hi guys. I am truing to make a team selection from lobby for multiplayer game. I have a widget, where is teams displayed, and button for changing player team. In lobby player controller i make an event for changing a team, where its checed current player team, change it to opposite and update. It works fine on each client. Then i need to transfer this data from lobby to game level. I found a video, where its making a character selection from lobby, i think its similar. After chanching up a player team in lobby controller, i save it to GameInstance, and try to get it from my level and maybe store it to plauyer state. But here for each players sets same team. Help me to make it right