I think I see your problem. You should create some event that you will run on every player every time a player connects to the game. This event would do something like : search for the ally, check if they already have a widget, if not, spawn one.
I think I see your problem. You should create some event that you will run on every player every time a player connects to the game. This event would do something like : search for the ally, check if they already have a widget, if not, spawn one.