I’m making a bit of a weird map, but the thing is: There is one weapon in the middle, its OP.
The first who gets the weapon will be switched to Team 2 (wich is the team for the one with the OP Weapon) Everytime someone kills the player with the OP weapon (Team 2), he will become the player with the OP weapon (Team 2).
This works perfectly fine, I’ve used Class Selectors to switch teams and it’s perfect. The only problem Im having or better said, will have in the future. Is that when someone has the OP weapon and leaves the game or respawns. It’s not considered a kill so no one gets the weapon and its gone from the game.
I don’t want to put on: “Drop Weapons” when Eliminated because then it will be a huge mess.
Does anyone know how can make this with a player counter or something else, so that once Team 2 is at 0 people because someone leaves or respawns an event will be send to spawn the OP weapon back in the map?
Would love some help!
Thanks in advance!