Links
Documentation : https://gtlbruteforce.github.io/KawaiiFluid/
Youtube : https://youtu.be/Rdh7IZGyjHk
Kawaii Fluid — GPU-based PBF (viscous fluid) simulation plugin
Key Features
- Real-time GPU based Interactive viscous fluid simulation (PBF)
- XSPH Viscosity
- Character/bone collision & impact events
- Resistance effect
- Bouyancy
- Runtime 2-way interaction
- Preset-based parameter tuning
Use Cases
- Viscous Fluid
- Fluid impact events
- Character–fluid interaction
Requirements / Compatibility
- Unreal Engine: [5.7] (developed/tested on [5.7])
- Platform: [Win64, etc.]
- Project type: [C++]
Required Engine Plugins: Niagara
Included
- Runtime/Editor modules
- Shaders included
Limitations / Notes
- Over 20k particles will occur fps drop
- Many Viscous fluid occur fps drop
This product was independently developed by me(us) while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in and to the product are exclusively vested in me(us). Krafton, Inc. was not involved in its development and distribution and disclaims all representations and warranties, express or implied, and assumes no responsibility or liability for any consequences arising from the use of this product.